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Old Jul 25, 2005, 04:28 PM // 16:28   #41
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Especially after a 3 hr trek and you couldn't complete the mission. Don't want to waste 3 hrs to see someone made a stupid mistake. And I know it very well: I make stupid mistakes all the time.
Nooo dying business, please. Respawn with penalty is perfectly fine.
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Old Jul 25, 2005, 05:15 PM // 17:15   #42
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Quote:
Originally Posted by Charrbane
Wow that would suck harder than a vacuum cleaner in space.
Vacuum cleaners can't suck in space.
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Old Jul 25, 2005, 05:20 PM // 17:20   #43
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could always swap it to...

'sucks harder than a dyson that has just had its filters cleaned
and yeah, i have done that experiment myself, and if you have a high dust filled filter and clean it, you realy notice the increase in sucking for cleaning up dust and dirt covered stairs...(did this at work, have a witness )
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Old Jul 25, 2005, 05:23 PM // 17:23   #44
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Quote:
Originally Posted by Kha
The number of deaths someone has proves nothing about their worth and dedication of a team. What if they are kind enough to sacrifice themselves if others do something stupid so the whole group doesn't have to start over? Or what if they PvP a lot? It would be as pointless as people advertising their infused at the Temple of Ages.
I gotta disagree with you there. Evaluate the number of deaths you yourself have at any given point in the game. Compare to others at equivalent levels. See other player with 600 more deaths than yourself. Look for party members elsewhere.

Someone sacrificing themselves that much for the benefit of the group.....err....thanks but no thanks.
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Old Jul 25, 2005, 05:23 PM // 17:23   #45
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nobody would play anything other than monk...i'm sure as hell not putting my faith in a monk to keep me alive long enough to finish a mission.
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Old Jul 25, 2005, 05:54 PM // 17:54   #46
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Quote:
Originally Posted by smitty-gw
I gotta disagree with you there. Evaluate the number of deaths you yourself have at any given point in the game. Compare to others at equivalent levels. See other player with 600 more deaths than yourself. Look for party members elsewhere.

Someone sacrificing themselves that much for the benefit of the group.....err....thanks but no thanks.
That's just silly - I have characters with which I've been careful, and others with which I've tried stupid soloing missions and such. PvP on a PvE character racks up the /death count unless you are godly. My warrior has 1 death with 15 hours or so of play, but I haven't really done anything dumb, while my necro played around with a suiciding build for a while.

Because nobody cares if you die or not I feel free to die - if you introduced a way to judge people base on it it'd be silly.
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Old Jul 25, 2005, 06:03 PM // 18:03   #47
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this thread idea sucks and should be locked.
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Old Jul 25, 2005, 06:26 PM // 18:26   #48
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Quote:

I gotta disagree with you there. Evaluate the number of deaths you yourself have at any given point in the game. Compare to others at equivalent levels. See other player with 600 more deaths than yourself. Look for party members elsewhere.

Someone sacrificing themselves that much for the benefit of the group.....err....thanks but no thanks.
Dude... you /do/ know that PvP deaths count... right? Hence that lvl 10 next to you with 600 more deaths might have been in PvP for the last 30 hours for all you know.

Quote:
'sucks harder than a dyson that has just had its filters cleaned
and yeah, i have done that experiment myself, and if you have a high dust filled filter and clean it, you realy notice the increase in sucking for cleaning up dust and dirt covered stairs...(did this at work, have a witness )
I'll continue to point out, vacuums /blow/, science never sucks

-Diomedes
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Old Jul 29, 2005, 04:07 PM // 16:07   #49
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Ok, I see a lot of critics; no good idea. The idea behind my suggestion is this. The way it now works favours fun-playing, the gamer who is at first interested in having a good time (getting killed? no big deal). I admit that this is a good point (the game should not loose this). But the game-system also favours a kamikaze way of fighting; you can push through by attacking over and over again. After all, the ennemies you have killed aren't resurrected.
I would like to see that inteligent playing is better honoured; a gamestyle where you try to outsmart the ennemy instead of outgun him. A lot of people complain about PUG. In fact they are complaining about their fellow-gamers who do stupid things. I think overall gameplay will improve if people are encouraged to good playing. This game is set up to be played by teams and that good teamwork is a serious part in having succes. If getting killed brings a serious penalty, people will think over their actions, plan, coördinate, instead of rush in and see who comes out alive.
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Old Jul 29, 2005, 04:16 PM // 16:16   #50
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Perhaps applied in part this could be interesting. Get rid of the Rez Shrine in PvE and if your ENTIRE team dies you restart in town [like the missions]. This will add some extra incentive for people to bring their rez spells
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Old Jul 29, 2005, 04:34 PM // 16:34   #51
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Does anyone remember explorable areas without the rez shrines? That was what the Oct WPE and the November (and Decemer?) BWEs were... that made exploring interesting certainlly... I personally never made it to the Temple of Ages as the Undead were more than enought to kill me... Making it to Farmer's market (hotsprings now) was quite the accomplishment at that time as well... So while the rez shrines may be a tad excessive in the explorable areas, it has certanily made the game palyable, where before one aggro mistake could wipe you out before you could make it to map-point or outpost.
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Old Jul 29, 2005, 04:37 PM // 16:37   #52
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I think the ress factor now with a dp involved is a nice way, its the closest thing to death there is
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Old Mar 13, 2006, 02:55 AM // 02:55   #53
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Quote:
Originally Posted by viet
thats what makes it interesting & challenging.
u have to admit its way to easy to get to lvl 20
Look at what the Guild Wars pack says.

It's about skill, not about hours played.
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Old Mar 13, 2006, 03:21 AM // 03:21   #54
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Reminds me of something I truely hated when playing Diablo2

"Oh look I died... hmm now to get back there and collect my stuff... whee... someone stab me in my right eye with a rusty nail please!"

This idea is ranked way up there with the alltime worst ideas of GW.

I love the challange of being in a mission, only one member left alive in the group... surounded by enemies. Can he use his rez without being killed? Will we make it?

If I get killed (which happens a lot) and I lose everything I gained before I died... my anger at GW for implimenting this would sadly be taken out on my innocent computer and monitor.

/not signed into eternity.
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Old Mar 13, 2006, 03:30 AM // 03:30   #55
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This thread is more than six months old and it is an extremely stupid idea that goes against the very core of the gameplay. Can it be locked, please?
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Old Mar 13, 2006, 03:45 AM // 03:45   #56
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i think they could organize it like diablo 2, where you could opt to have a "hardcore" character, where 1 death=permenantly fatal; that would be an interesting addition to GW. only rather than perma dead, you impliment this idea; since getting insta-killed is not that hard in GW.
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Old Mar 13, 2006, 04:25 AM // 04:25   #57
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Quote:
Originally Posted by LightningHell
Look at what the Guild Wars pack says.

It's about skill, not about hours played.
Umm.. dude, massive breach of protical with that bit of thread necromancy. Lock.
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Old Mar 13, 2006, 04:53 AM // 04:53   #58
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"Signet of Massive Disapproval"
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Old Mar 13, 2006, 08:48 AM // 08:48   #59
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This is just a plain bad idea that I would never wish to see implemented in Guild Wars, ever.

If you wanted hardcore death, go play Diablo II hardcore.
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Old Mar 13, 2006, 09:04 AM // 09:04   #60
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Quote:
Originally Posted by Ken Dei
"Signet of Massive Disapproval"
I think I will have to echo this skill.

I love D2 and all, but why buy GW if it was just D2 with better graphics.
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